Wednesday, February 18, 2009

off topic!

This has nothing to do with us, but I wanted to point out a great interview with Katamari and Noby Noby Boy creator Keita Takahashi. I'm a big fan of Katamari and can't wait to play this bizarre new creation of his.

I thought this was hilarious:

Eurogamer: Did your bosses at Namco complain when you said you didn't want the game to have objectives?

Keita Takahashi: As my hierarchy only complains and only talks about the so-called "right things" to do when creating a game, I just tried not to care about what I was being told. To be honest, I don't really remember. But I was told something like "make it look more like a game", "make it easier to understand", "make it more accessible" I think.

Ha ha, so great.

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