Thursday, December 31, 2009

Happy New Year!

Taking a bit of a break from my Eduardo posts (I will return to that again) I'd like to start showing more non-Eduardo work into this blog. I've been doing some concept work for personal projects, and recently started making art for someone else's game, an unannounced project.

It's a sidescrolling game, and the first thing I did was create some bricks. I just had the idea "bricks" and went from there, with no real idea how everything would end up. It's a fun and adventurous way of making art at times, though usually I have a clearer idea of what I'd like the finished project to look like before I start. This time though I only saw one step ahead the whole way through.

I finished the middleground first, thought it could use some vines, then started work on a suitable background. Everything was done on computer obviously, but I used textures that I created with traditional media and layered them together. Similar to the proccess I used in some levels in Eduardo but more refined, and using many more layers.


(click for full view)








Below is the background I made using a lot of the same textures.











I love creating art for games so if any of you reading this are programmers in need of an artist for your game, drop me a line and I'd love to talk. I'm going to be creating art for my portfolio anyhow, so it might as well be for an actual game.

-Daniel