Monday, August 16, 2010

Another update

I've shown a bit of the title I'm currently working on for PC/XBLIG, and while it's a simple game it is going to take a bit longer to develop than I previously thought it would. Mainly because it cannot be my main focus in life at the moment. But I finish what I start and I really want to complete this project. In the meantime, I was thinking about the general secrecy associated with games early on in development and how things are usually held close to the chest until the game is ready for its PR campaign. And I'm not sure if that's the best idea for an indie game.

At the very least I would like to start documenting the process of development on the art side, and I like the idea of making it public and immediate.  Things will no doubt change before release, and sharing my work will be a good motivator for me and a good way of getting feedback from others.

So here's a proper start. I think this is the aesthetic I want to achieve with this game. I will explain more in future blog posts!

(click for big image)


Friday, June 11, 2010

little update

Still working on the xna title, and here's some more art preview.  (click for large)



Thursday, April 8, 2010

new project



I'm working on a game for the Indie Games channel on 360. It's a small project but it looks like I'll be able to fulfill one of my development wishes which is to create a game world composed entirely of original hand-drawn assets. No tiles, no repeating textures filling up polygonal meshes, not one reused asset. It's a ton of work on the drawing side, but it's work that I love to do.

Development only really began about a month ago but I hope to have the game finished by this summer.

Here's a little peak at one of the structures you'll be running atop of (unless I decide to redo it again). If everything goes as planned it'll all be running at 1080p.




(click to enlarge)

-Daniel

Tuesday, February 16, 2010

alternate

Our new game came out today for the iphone, yay

Check it out!

app store link 


 
 

Friday, February 12, 2010

high-res ost art

We've received some requests for higher-res album art, so here it be:

(click image for full res)


Tuesday, February 9, 2010

hooray for free things that are good


We've finally released the soundtrack for Eduardo, so enjoy!

Everything Raymond Gramke composed for the game, including tracks that didn't make it to the final release.


Wednesday, January 13, 2010