I've shown a bit of the title I'm currently working on for PC/XBLIG, and while it's a simple game it is going to take a bit longer to develop than I previously thought it would. Mainly because it cannot be my main focus in life at the moment. But I finish what I start and I really want to complete this project. In the meantime, I was thinking about the general secrecy associated with games early on in development and how things are usually held close to the chest until the game is ready for its PR campaign. And I'm not sure if that's the best idea for an indie game.
At the very least I would like to start documenting the process of development on the art side, and I like the idea of making it public and immediate. Things will no doubt change before release, and sharing my work will be a good motivator for me and a good way of getting feedback from others.
So here's a proper start. I think this is the aesthetic I want to achieve with this game. I will explain more in future blog posts!
(click for big image)
Monday, August 16, 2010
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