Still working on the xna title, and here's some more art preview. (click for large)
Friday, June 11, 2010
Thursday, April 8, 2010
new project
I'm working on a game for the Indie Games channel on 360. It's a small project but it looks like I'll be able to fulfill one of my development wishes which is to create a game world composed entirely of original hand-drawn assets. No tiles, no repeating textures filling up polygonal meshes, not one reused asset. It's a ton of work on the drawing side, but it's work that I love to do.
Development only really began about a month ago but I hope to have the game finished by this summer.
Here's a little peak at one of the structures you'll be running atop of (unless I decide to redo it again). If everything goes as planned it'll all be running at 1080p.
(click to enlarge) -Daniel |
Labels:
XNA project
Tuesday, February 16, 2010
Friday, February 12, 2010
Tuesday, February 9, 2010
hooray for free things that are good
Everything Raymond Gramke composed for the game, including tracks that didn't make it to the final release.
Labels:
Eduardo
Wednesday, January 13, 2010
Prototype background 2
And here is the second background I've made for the project mentioned in the last post.
(click for large view)
Labels:
misc
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