Thursday, April 8, 2010

new project



I'm working on a game for the Indie Games channel on 360. It's a small project but it looks like I'll be able to fulfill one of my development wishes which is to create a game world composed entirely of original hand-drawn assets. No tiles, no repeating textures filling up polygonal meshes, not one reused asset. It's a ton of work on the drawing side, but it's work that I love to do.

Development only really began about a month ago but I hope to have the game finished by this summer.

Here's a little peak at one of the structures you'll be running atop of (unless I decide to redo it again). If everything goes as planned it'll all be running at 1080p.




(click to enlarge)

-Daniel

Tuesday, February 16, 2010

alternate

Our new game came out today for the iphone, yay

Check it out!

app store link 


 
 

Friday, February 12, 2010

high-res ost art

We've received some requests for higher-res album art, so here it be:

(click image for full res)


Tuesday, February 9, 2010

hooray for free things that are good


We've finally released the soundtrack for Eduardo, so enjoy!

Everything Raymond Gramke composed for the game, including tracks that didn't make it to the final release.


Wednesday, January 13, 2010

New Eduardo site

We have a new website up! Spread the word!

http://www.eduardothesamuraitoaster.com/



Prototype background 2

And here is the second background I've made for the project mentioned in the last post.

(click for large view)


Thursday, December 31, 2009

Happy New Year!

Taking a bit of a break from my Eduardo posts (I will return to that again) I'd like to start showing more non-Eduardo work into this blog. I've been doing some concept work for personal projects, and recently started making art for someone else's game, an unannounced project.

It's a sidescrolling game, and the first thing I did was create some bricks. I just had the idea "bricks" and went from there, with no real idea how everything would end up. It's a fun and adventurous way of making art at times, though usually I have a clearer idea of what I'd like the finished project to look like before I start. This time though I only saw one step ahead the whole way through.

I finished the middleground first, thought it could use some vines, then started work on a suitable background. Everything was done on computer obviously, but I used textures that I created with traditional media and layered them together. Similar to the proccess I used in some levels in Eduardo but more refined, and using many more layers.


(click for full view)








Below is the background I made using a lot of the same textures.











I love creating art for games so if any of you reading this are programmers in need of an artist for your game, drop me a line and I'd love to talk. I'm going to be creating art for my portfolio anyhow, so it might as well be for an actual game.

-Daniel