I thought this was hilarious:
Eurogamer: Did your bosses at Namco complain when you said you didn't want the game to have objectives?
Keita Takahashi: As my hierarchy only complains and only talks about the so-called "right things" to do when creating a game, I just tried not to care about what I was being told. To be honest, I don't really remember. But I was told something like "make it look more like a game", "make it easier to understand", "make it more accessible" I think.
Ha ha, so great.
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