Below is a rough timeline showing how the look changed (click for full size):
Note that this isn't a complete, comprehensive look at the silhouette theme. I want to show how the cloudy silhouette theme changed. In a future post I will show discarded areas and different versions of this theme, and the Torque Eduardo screenshot is a glimpse of that.
As usual, very few assets were used to make up this level. Many of them based on assets from level 1.
Below is a reference mock-up using final assets.
(click for full size)
And here's an in-game screenshot from the final game:
And here's an in-game screenshot from the final game:
(click for full size)
The grain is exaggerated in the screenshots--don't ask why. It should look more subtle on your tv screen. Of course, as it always happens, whenever I look back at the game I feel like changing this and that and in this case toning down that grain a bit. But that's okay, I'm satisfied with the end result all things considered. Take what you learn from the past and apply it to whatever you do next, right?
-Daniel
-Daniel