I've mentioned in previous blog posts about how my own process of asset creation changed over the years, and level 2 represents an example of some older sensibilities. I was inspired by some Japanese woodblock prints for this level, for the background sky and the bridge which you happen upon toward the end of the level. By "inspire" I mean that I rather shamelessly recreated the bridge from one particular print:
I changed it a bit but it was a pretty close recreation done in photoshop. If I were to do something like that today it would look completely different, and most likely be done on paper first. I always try to improve my processes and techniques, and this is an example of learning from working.
So just like level 1, level 2 had to use very few assets, shown below (not pictured: the overlays used, which in most cases were the same ones from the first level).
(click for full size)
Concept image using assets from the game:
(click for full size)
Onto level 3.
Similar as before, but as the only vertically-scrolling level I decided to add a few more hills for the parallax layers. I rather like the way this one came out. It's also the only level where I didn't create the background from scratch. It worked best to use a real space photograph and add a bit of color to the bottom of it.
Concept image using assets from the game:
(click for full size)
Onto level 3.
Similar as before, but as the only vertically-scrolling level I decided to add a few more hills for the parallax layers. I rather like the way this one came out. It's also the only level where I didn't create the background from scratch. It worked best to use a real space photograph and add a bit of color to the bottom of it.
That's all for now!
-Daniel
2 comments:
Huh, so THAT is in part how you managed to keep the game below the 40 MB limit.
Looking forward to the rest of your posts, specially for the flying and the "pencil and charcoal" based levels.
Thanks dude, slowly getting through these but I will finish.
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